Financial Planning
Financial
planning within the video game industry helps the publishers and developers
understand how far they can go, in terms of money, in the development. With
this information they can create and idea of what the final product might look
like as well as how long it may take to complete the development process. In addition
to this they can also work out how many they will need to sell to make a profit
or break even. From this how much the final product will cost is worked out.
Financial
planning consists of different types of costs they are: Fixed, variable and the
breakeven point.
What are “Fixed costs?”
The term
fixed price is a phrase used to mean the price of a good or a service is not
subject to bargaining. The term commonly indicates that an external agent, such
as a merchant or the government, has set a price level, which may not be
changed for individual sales. In the case of governments, this may be due to
price controls. In short it’s a price that is not subject to change. Once the
price is worked out, that’s it. That price cannot and will not change, hence
the term “Fixed”.
What are “Variable Costs?”
A corporate
expense that varies with production output. Variable costs are those costs that
vary depending on a company's production volume; they rise as production
increases and fall as production decreases. Variable costs differ from fixed
costs such as rent, advertising, insurance and office supplies, which tend to
remain the same regardless of production output. Fixed costs and variable costs
comprise total cost.
Variable
costs can include direct material costs or direct labor costs necessary to
complete a certain project. For example, a company may have variable costs
associated with the packaging of one of its products. As the company moves more
of this product, the costs for packaging will increase. Conversely, when fewer
of these products are sold the costs for packaging will consequently decrease.
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